

There is also some sparing use of reticle in GW2 as well, in some of the Adventures (which are actually separate, self-contained, fun little games you can play like arcade-style boothes at an amusement park, not really adventures in the RPG sense).

My elementalist has attacks that go straight to the (tabbed) target, and he also has some attacks that require me to place a damage AoE effect (for the fire one, the ground goes all lava-like, for the ice one, a large ice shard forms over the area then drops, doing damage, etc). A player would be much more sure of what they will hit, and not be wondering if their fire breath attack will reach a target it not (as per CoH). His last idea about the combination of tab targeting and the use of AoE markers for cone or radius attacks sounds like a good one. This avoids the inevitable aggro of other groups that I remember happening in CoH a fair bit. With tabbing, I at least know I have a foe targeted, but I also like it when a game takes into account proximity, so that it doesn't shift target to someone far away in the direction you're looking, just because you're looking that way, but will target the next nearest or some such thing. I am older than a lot of gamers, so such things put me at a disadvantage, not just because I don't really care for it, but also because I don't want to always be worse just because my reactions aer not what they once were. I've played several FPS games, but am not really good at the fast twitch and jumping, spinning strangeness that seem to be necessary to be good at that. I'm much more used to the tab-targeting style. In the end, my suggestion is to consider the combat system carefully, which I'm not implying that it isn't, as it may have unintended consequences by the playerbase. only DPS gear slotted), you were probably going to get kicked. If you were DPS going into a dungeon with something higher than 1410 HP (i.e. As the combat system was less forgiving, and as were the enrage timers on (too) many dungeon bosses, it encouraged players to maximize their efficiency in other ways and diluted the creativity of the skill wheel with canned or FotM builds. It did take more active involvement and focus with players paying actual attention, which many players who were now out of their early twenties and couldn't afford the time to spend hours in a dungeon, and their patience grew thin and tolerance for new/casual players evaporated equally. I would describe it as more realistic, if that can be used to describe combat in any video game, in that if you weren't facing the Bad Guy, your attacks weren't going to do diddly other than fanciful attack GFX on the ground. Funcom did add a Reticle Target-like system to TSW later on, but I didn't switch from the original combat system that was more Telegraph than anything else. Looking back on playing Tera I didn't find it particularly memorable, despite leveling to max at the time, and that if it wasn't mentioned above that it was Reticle Targeting, I wouldn't have remembered that either. I play video games for enjoyment, and while I also enjoy being challenged from time to time, I don't personally care for the challenge to come in the form of the combat system.

It works for me because it is simple and effective. I did enjoy the change of pace that The Secret World offered from CoH/CoV, and to some degree Marvel Heroes 2016 with their (sometimes infuriatingly small) hit-boxes, but I am most comfortable with Tab Targeting. What are your thoughts on the various forms of combat? What works, what doesn't work? Games like DC Universe Online, and Guild Wars 2 we see a hybrid between Tab and Reticle targeting while in Final Fantasy XIV we find a hybrid between Tab and Telegraph Targeting.ĭug out a handy video discussing the three types, and the issues of each: Telegraph Targeting - With Telegraph targeting, the aim is now based on patterns, typically placed on the ground, and is found in one game I am aware of - Wildstar. Reticle Targeting - With Rectile targeting, sometimes called Action Combat, your targeting is based on a reticle in the middle of your screen, and is found in games like Tera, and the Elder Scrolls Online.

You click on, or use a keystroke, to designate your target. Tab Targeting - you classic MMO model, seen in City of Heroes, World of Warcraft, Everquest, all the way down to modern games like Star Wars The Old Republic. While some may try and claim that there are two main forms of MMO combat, I hold that there are, in fact, three. Something that has been a touchy subject for some has revolved around the type of combat which City of Titans will be going with.
